DualSense’s Prototype Discovered: It Works With Older Consoles, Too!

The DualSense previously looked somewhat different from what it became in its retail version (and no, we are not talking about the two new, upcoming colour schemes that were announced…).

If a controller changes shape or form during a console’s development from an early devkit until its retail launch, that is completely fine. For instance, we recall the DualShock 3, the PlayStation 3’s controller, looking more like a boomerang back in 2006. There are also a ton of differences between a console’s devkit and a console that you can pick up from a store (just think of the PlayStation 5‘s oddly shaped devkit, which we showed before).

Now, a developer, named Jeff, showcased an early version of the DualSense controller with four photos, and he also included a photo from an FCC listing, proving that the controller seen in the patent was indeed manufactured into a controller prototype, showcasing how Sony is freely experimenting with even the controllers. Let’s look at the images below.

According to Jeff, „here’s an example of an early alpha prototype PlayStation 5 Dualsense controller, these went with early alpha development kits before the console’s release.” Let’s add that this controller worked with the PlayStation 3! The retail DualSense doesn’t support the PS3, while the prototype controller does. That’s an interesting switch from Sony: you can barely use the new controller even for PlayStation 4 games, and yet, its earlier version supported even a previous console generation..?!

Jeff also showcased a prototype DualShock 4 controller, with the model name JDX1000, and again, you can see some minor differences outside (because the internal components tend to be quite different).

There aren’t significant differences in either case (it would have looked awkward if Sony made something entirely different for the early devkits…), but still, we appreciate seeing some evolution and not create a form early and stick to it until the console hits the shelves.

Source: TwistedVoxel

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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