Diablo 2 developers at Blizzard say that it’s just as hard to remaster a good game, albeit in a different form. You have to not only meet expectations but exceed them.
Following on from our interview with the developers of Diablo 2 Resurrected, in which we talked about the game 20 years ago and the changes made for this one, we’re sharing what they had to say about a more specific question: what’s more complicated, remastering a hit title or creating a brand new game?
According to Dustin King, the title’s deputy art director, both projects are challenging. When you start from scratch, you have the opportunity to explore and create a lot of new things, but King mentions that it can also put a lot of stress on developers.
“But with remasters, there’s additional pressure on the existing community,” King said. “People already expect something from your game. It’s hard to decide which of the two projects is the more difficult, but I’d say they’re equally so.”
Planning Director Robert Gallerani agrees with King’s sentiment, adding his comment. “They are equally complicated, but in very different ways. Diablo 2 is a great example of that because we have to do a lot to please people.” Gallerani continued, “The community knows what they want because they’ve been playing for 20 years, so we have to not only meet those expectations but exceed them.”