No, we are not talking about Fabrik Games (which might be the first time when a Sony-owned team absorbs someone else… and that is what Firesprite, a recently bought studio, has done).
Previously, Sony has accidentally revealed via its Japanese Twitter account that it congratulated Bluepoint Games for joining the Sony Interactive Entertainment (SIE) fold. The company quickly removed it, as it did not happen back then. However, SIE now confirmed via its website that the studio, recently known for its PlayStation 5-exclusive Demon’s Souls remake, and the PlayStation 4 remake of Shadow of the Colossus, is now indeed part of PlayStation Studios.
“We’re thrilled to have officially joined PlayStation Studios! Austin, Texas, has been the home base for Bluepoint from when we first founded the studio back in 2006, and we’re now a team of close to 70 super-talented creatives and growing. While the studio has undoubtedly grown over the past 15 years, our cultural beliefs have remained the same—to constantly push the envelope and create the highest-quality games possible, all while having fun doing it. The focus on culture has been instrumental to our success, and we’re excited that PlayStation Studios shares a similar culture and vision.
PlayStation has such an iconic gaming catalogue, and for us, there’s been nothing better than to bring some of gaming’s masterpieces to new players. Becoming a part of PlayStation Studios empowers our team to raise the quality bar further and create even more impactful experiences for the PlayStation community. Thanks to everyone who’s supported us throughout the years—we can’t wait to bring you more unique games in this next chapter for Bluepoint Games!” Marco Thrush, Bluepoint Games’ president, wrote on the PlayStation Blog.
Thrush revealed to IGN that Bluepoint Games’ next title will not be a remake or a remaster! “Our next project, we’re working on original content right now. We can’t talk about what that is, but that’s the next step in our evolution. The transition from remasters to remakes was to test ourselves and push ourselves harder for the next step,” Thrush said, adding that even with the two remakes, the studio was already partially creating original content.
Best of luck to them, but we aren’t surprised in the slightest.