Saints Row Aims to be the King of Customization According to Volition

Since its inception, the Saints Row series has often been known for its extensive customization options, and the upcoming reboot will be no exception. Developers Volition stated Game Informer, where he shared his vision for customization and also revealed its scope.

 

As CCO Jim Boone says:

“Personalization is one of the definitive things Saints Row is known for. Not just the characters, but even the vehicles. And in Saints Row 4, we introduce weapon customization. It’s hugely woven into the DNA to the point where I feel like if you don’t have customization, it’s hard to say you’re a complete Saints Row game. “

From the eye colour, gender, and skin tone options, players can also add prosthetics to their version of the avatar. Art director Frank Marquart says:

“We have achieved dreams. We tested things that we couldn’t do in previous titles that we can now do in this game. “

As players progress through the story, they will also unlock customization options for weapons and vehicles. It will be possible to customize the gang and update and decorate the Saints headquarters in various ways.

“A goal from day one is to be the kings of customization. We want to give our players all the things they have had in the past and more. That’s what we’ve done,” says creative director Brian Traficante. Boone also notes that customization will move to the co-op. “Each co-op player looks exactly how you’ve customized them when you’re in a co-op session. All the customization options you have entered will be full screen without limits. “While the complete set of possibilities has yet to be revealed, it’s something to look forward to.

The first major trailer for the Saints Row reboot wasn’t a big hit with gamers, with many people criticising it heavily when it was posted on social media.

Saints Row is scheduled to release on February 25, 2022, for Xbox One, PS4, Xbox Series X / S, PS5, and PC.

Source: PlayStation Universe

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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