Elden Ring: The Technical Details

Bandai Namco has released more details about Elden Ring, including what the maximum frame rate will be in FromSoftware’s game and whether or not there will be ray tracing.

 

The maximum resolution will be 3840×2160 (i.e. 4K) on PC, but the frame rate will be no more than 60 FPS. HDR will be supported, as will ray tracing, although there will be a patch for this later (as on PlayStation 5 and Xbox Series X). The PlayStation 5 will have a resolution of up to 4K and a frame rate of up to 60 FPS; the  PlayStation 4 Pro will have a maximum resolution of 3200×1800 with checkerboard upscaling but will be limited to a frame rate of 30, and the base PlayStation 4 (or PlayStation 4 Slim…) will have a maximum resolution of 1920x1080p and 30 FPS. HDR will only work on displays that support it. PlayStation 4 > PlayStation 5 save transfers will work, but not the other way around.

The Xbox Series X will have a maximum resolution of 3840×2160 and a frame rate of up to 60 FPS. On Xbox Series S, the resolution ceiling is 2560x1440p, but the frame rate here can reach 60 frames per second in the best case. On the Xbox One X, the resolution is 3840×2160, but like the PlayStation 4 Pro, the frame rate is limited to 30 FPS. HDR is supported, as it is on Xbox One S (not on the base model!), where the resolution is capped at 1600×900, with a frame rate of 30 FPS. There is full cross-gen support, so you can move your save between Xbox One and Xbox Series.

The PlayStation 5, Xbox Series X, Xbox Series S trio can achieve up to 60 FPS using the Performance mode, which balances resolution and load to favour frame rate. The other mode puts resolution first (Resolution), and here, it knocks the limit down to 30 FPS, but, in return, Elden Ring runs at 4K resolution.

Elden Ring will launch on February 25 on PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One.

Source: WCCFTech

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