New Zealand-based A44 Games’ CEO has named two sources as inspiration for their post-Ashen game.
Kepler Interactive will publish the game, but there’s still some time before then, so it’s no wonder that A44 Games CEO Derek Bradley gave an interview to EDGE magazine. WCCFTech took a few quotes from it. According to Bradley, Flintlock: The Siege of Dawn “feels like a rollercoaster ride. It ends up being a bit Spider-Man-like, I would say, in terms of how you dart between things. But also a puzzle because we’ve got predefined points, although there are a lot of them. As you open them up, they create larger motorways through the world, if you will, where you can fly around.”
As expected, combat will play a more significant part in the game: “I’ve always loved the almost Guitar Hero feel of Soulslikes when you get into them. You learn the rhythm, don’t get hit anymore, and are in this dance with your opponents. You can get into this zen rhythm moving through it. Even how the guns click and reload, it’s all in the same beat structure. So it ends up being quite an interesting musical composition.
Players getting hit is significant because it’s part of their friction that they get to overcome and have a good time. But at the end of the day, it’s like, how many roads can we give to them to somehow step into it, the way you might dance or sing a song? Just by being human, you’re getting rhythm. If players can get that subconsciously, that’s a massive thing for us. We’re trying to incorporate features that make it more palatable for a broader audience to play while at the same time not disenfranchising your core audience who loves Soulslikes,” Bradley added.
It gets a bit hair-raising when the rhythm gets involved (as does finding balance), but it does play a significant role in our lives. Flintlock: The Siege of Dawn will be released this year for PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One. It will also be available via the Game Pass subscription.