Is Toys For Bob developing a New Crash Bandicoot game?

After Crash Bandicoot 4: It’s About Time, the studio might have returned to the marsupial in pants, but not quite the way you expected.


Crash Bandicoot 4: It’s About Time was apt because Crash Bandicoot: N. Sane Trilogy developer Vicarious Visions didn’t have the opportunity to make a new instalment (and since then, the studio has not only been in Blizzard’s part of the company, it has since folded into it). Using the number four in the title means all games after Wrath of Cortex, the first post-Naughty Dog instalment, have essentially been put on an alternate timeline, and it became the official sequel to the PS1 platformer trilogy (true, in Japan, WoC came out with a number 4 and Twinsanity with a number 5; Ratchet & Clank have also used numbers).

If Jez Corden, writing for Windows Central, is to be believed, Toys For Bob is making a multiplayer game out of the IP that’s been on the market for two and a half decades, and it’s supposed to resemble a four-player brawler. From it, we immediately got the idea that one of the killer apps for the Nintendo Switch, Super Smash Bros. Ultimate (and there are more and more of them these days; the June PlayStation Plus offering, for example, includes one from Nickelodeon… but don’t forget Warner’s MultiVersus).

It may come as an exciting surprise, as Activision Blizzard instructed Toys For Bob last year to give Raven Software a hand with Call of Duty: Warzone, so they treated the Californian team as a support studio, who released a pretty good game before the instruction… although it was a bit behind in terms of sales: Crash Bandicoot: N. Sane Trilogy, as well as the PS1 reimagining of Crash Team Racing, Crash Team Racing Nitro-Fueled (developed by Beenox, and the microtransactions killed its solid launch…) both sold better.

Rumour has it that the announcement could come during the Xbox/Bethesda E3 coverage. And that’s on June 12 at 10 AM Pacific, so we won’t have to wait long for a confirmation.

Source: WCCFTech

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