Capcom hasn’t left out one of the more memorable boss fights from the reimagined Resident Evil 4.
If we say Krauser, those familiar with the original Resident Evil 4 (since it’s been 18 years since it was released on Nintendo GameCube, and since then, it’s essentially got ported to everywhere except the hairdryer or the toaster) will almost immediately say “oh, I bloody hated the first scene with him,” because it was full of QTEs, and each failure led to starting over. How would that be modernized? That was a question Capcom asked themselves.
Yasuhiro Ampo and Kazunori Kadoi, two of the directors of the Resident Evil 4 Remake, were interviewed by Game Informer, and they brought up the scene between Jack Krauser and Leon S. Kennedy that could have been used in an action movie. This time, however, it will not consist of QTEs but of a different way of fighting the protagonist and one of the bad guys, thanks to the new parry system. “Once the parry mechanic had been implemented, from that point when I played the original, I also found myself wanting to parry in the original. That was when I felt things became interesting,” Kadoi said.
We also learned, courtesy of Game Informer, that Resident Evil 4 Remake will feature more stealth (it was possible in the original but became untenable in all the more open locations over time). There will be a new bolt weapon for silent kills, and alternate routes will be available during missions. Still, those who want to fight their way through the hordes with the tried and tested shotgun and the roundhouse kick solution will have that option, too (but it’s a question of how long that will be sustainable, seeing as the second and third Resident Evil Remakes).
The Resident Evil 4 Remake will be released before the end of the current financial year, coming out on March 24 (a week before the end) for PlayStation 5, Xbox Series, PC (with Denuvo), and PlayStation 4.
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