Star Wars Jedi: Survivor’s Director Wants A Trilogy

As this game will be the second (the first was Star Wars Jedi: Fallen Order), Respawn has essentially expressed their desire to make another game under the Star Wars license after this one.

 

Star Wars Jedi: Fallen Order, released at the end of 2019 for PlayStation 4, Xbox One, and PC, was a success (so much so that Electronic Arts took its head out of the sand because, at the time, the publisher wanted to push the live service model into just about everything, and it hurt the development of Dragon Age: Dreadwolf), so it’s no wonder that Andrew Wilson commissioned Respawn Entertainment to do a sequel. Respawn proves that, despite what publishers and money-grubbing suits say, the demand for single-player games cannot be ignored.

“I always wanted to see [Star Wars Jedi titles] as a trilogy. How can we take Cal and the crew to new places beyond what we were doing in the first game? We had a pretty decent idea of the timeframe where we wanted Survivor to take place, what the stakes were going to be, what the tone of the game was going to be, what Cal was going to be up against, and how the crew was going to factor into that. And there are ideas of what we could do beyond that,” Stig Asmussen, director of Star Wars Jedi: Survivor, told IGN. If Electronic Arts allowed them to make the trilogy, Respawn would use Unreal Engine 5 for that game, he said.

Star Wars Jedi: Survivor has been delayed slightly, so Electronic Arts will not release the game for PlayStation 5, Xbox Series, and PC on March 17, but on April 28, and Respawn Entertainment says that they will spend the extra month and a half polishing and trying to remove as many bugs as possible from Cal’s story sequel. That way, the game might be able to reach its qualitative bar.

Let’s hope it does. Not much longer to wait.

Source: VGC

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