What’s more, we’re talking about a game being made in one of Microsoft’s in-house studios after Bethesda’s parent company ZeniMax Media was acquired some time ago…
Why are we highlighting it? The answer is simple: we’re talking about a game that is supposed to be one of the mainstays of the Xbox Series (or at least Microsoft’s ecosystem…). We’re not talking about a cross-gen game, so it’s not as if Arkane Austin, who was working on the 2017 Prey before, was underpowered due to the hardware limitations of a decade old…
What are we talking about? Let’s get to the point. According to Redfall’s official Twitter, Redfall will be released on Xbox Series consoles with only Quality mode, which favors image quality. Iz means that on Xbox Series X, you will get a frame rate of 30 FPS at 4K resolution; on Xbox Series S, you will get 30 frames per second at 1440p. So you’ll be able to play Redfall on console at 30 FPS in less than three weeks because, at launch, there won’t be a performance-focused Performance mode that offers 60 FPS, as that will come in an update at a later, yet to be determined date.
The problem is that since the end of 2020, it has become industry standard that if a game is made for PlayStation 5 and Xbox Series (native port, not a backward-supported PlayStation 4 or Xbox One port), there is always the option to choose the graphics mode that prefers image quality or performance. It will be left out of Redfall at launch. Arkane Austin can’t even say it’s because of PlayStation 5 because Microsoft canceled its port a long time ago. Are there just quality or post-production issues? Digital Foundry’s John Linneman pointed out on Twitter that 30 FPS may not provide a stable, refined experience, as Arkane had a constant problem with frame pacing at this frame rate.
Redfall is coming to Xbox Series, PC, and Xbox Game Pass on May 2.
Source: WCCFTech
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