The game was released today (and as usual, the servers are failing again, proving once again that the live service model should be abandoned), and already, the franchise boss says that they are looking ahead to the longer term content-wise.
In an interview with Kinda Funny, Diablo general manager Rod Fergusson not only talked about the critical reception the fourth installment in the franchise has received after the cash-sucking Diablo: Immortal, but also said that Activision Blizzard King is also thinking about significant content updates: “As I sit here we’re about to launch the base game, we’re finishing up season one, we’re working on season two, we’re working on expansion one, we’re kicking off expansion two… we’re working on that now [laughs] and we haven’t even launched Diablo IV!” said Fergusson, who previously helmed Gears of War.
In December, Diablo IV director Joe Shely hinted in another interview that there would be “frequent” add-ons with new storylines and missions: “The launch of the game is just the beginning. The team working on Diablo 4 will move on to work on the live service and the game’s expansions. We will [release] frequent expansions with new stories, quests, and classes. Our live service will feature seasons every three months that include major new seasonal features on a much grander scale than we’ve seen in things like Diablo III because, again, all the people building the game are going to be working on seasons and expansions. It will feature a season pass that will serve as a companion to each season and its seasonal features.”
For new character classes, the logical move would be Crusader and Paladin, but Monk and Witch Doctor have also come up as fan requests, so there will be plenty for the developers to choose from. 2012’s Diablo III (which was only playable on PC with an internet and server connection) received just one add-on. In addition to the fifth act, Reaper of Souls added the Crusader character, the adventure mode, Nephalem Rifts, etc…