At WWDC 2023, the Japanese genius praised the Mac’s rendering pipelines and announced that Death Stranding is coming to Apple devices…
Apple announced Game mode for Macs at its conference. Microsoft did something like that for Windows 10, but about as quickly as it came, we’ve forgotten about it since. Game mode prioritizes the CPU and GPU, and reduces Bluetooth latency on controllers and AirPods, so there’s no input lag, and what we hear isn’t delayed to the point where it’s noticeable to us. Bluetooth lag can be pretty distracting in audio on the Nintendo Switch, so Apple’s focus on it could be positive, but we have to ask how quickly it drains the battery…?
The Cupertino-based company has also announced a ‘game porting toolkit’ to make the porting process from PC to Mac (iOS), for example, easier. Valve is doing something similar with Proton; although Steam Deck is Linux-based, Windows games still run pretty nicely on Gabe Newell’s handheld PC. Of course, that alone probably won’t be enough. They may have to open their wallets to get developers to port because even though Kojima seems to be an Apple fanboy, the company probably paid him.
“Now we are entering a new era for gaming on the Mac. I was blown away by the power of Apple silicon and Metal 3, with its modern rendering pipeline and the amazing graphical fidelity delivered by MetalFX upscaling. This is just the beginning, and we are actively working to bring our future titles to Apple platforms,” said Hideo Kojima. It’s worth pointing out that he used the plural when so far, all that’s official is that Death Stranding Director’s Cut is coming to Mac, and we wouldn’t be surprised if he were implicitly referring to Death Stranding 2 with that statement.
Still, it’s nice to see Apple trying to look out for gamers. Not everyone can afford the company’s products (especially not the $3,500 Vision Pro, the AR headset we’ve been calling Reality Pro).