Dying Light 2: Techland Took The Nighttime Gameplay Too Light!

The Polish studio has admitted that the night gameplay of Dying Light 2: Stay Human has become less tense, and that’s why they’ve been working on a significant update.

 

Dying Light, released in 2015, did not lack in parkour moves, and the night gameplay made it a more horror-like experience. You could cut the tension with a knife, but Techland didn’t do that for the sequel; they’ve somewhat inexplicably cut back, and we’re hearing from the Poles that they’ve gone overboard in this area and know they needed to make changes…

The other day we talked about the coverage of the Dying Light 2 update, Good Night, Good Luck, but this time, not because of the crossover with The Walking Dead and Payday 2, but because of the lack of tension at night. Michal Borecki, the game’s senior producer, admitted that they may have gone overboard when it came to stress reduction in Dying Light 2’s night gameplay: “We wanted to bring back the night from Dying Light 1, but we kind of overdid it in the first version of [Dying Light 2], so we tried to find a balance between the scary nights [of the first game] and the more approachable nights in Dying Light 2. We think we’ve struck a balance [between both games].”

The Volatile zombies (with the bisected bottom jaws) on the streets and rooftops also pose a more significant threat, and an optional filter has been added to the game to make nights even darker. Techland has also tinkered with the sound effects and flashlight for more accessible stealth. There’s a Bloody Nights event until July 13 (the later you are in the night, the more dangerous it gets to stay out for the loot) to try these out.

And Techland senior PR specialist Paulina Dziedziak pointed out that in the first Dying Light, players didn’t go out at night because of the great danger. In the second game, there are screaming zombies that start chasing you, but they are easy to shake off, but in return, the game was less interesting at night. The Polish developers have also responded to player feedback with the Good Night, Good Luck update. In parkour, you get much more control in the air (initially, the momentum was degraded, making it “too floaty”), and you also keep your momentum. There are two styles of parkour, Physical, and Assisted, the latter offering more assistance.

At least they pay attention to the players.

Source: PSL

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