Capcom showed off just how exciting the sequel to Dragon’s Dogma looks during the Tokyo Game Show.
Hideaki Itsuno, Dragon’s Dogma II director, provided the first in-depth look at the game’s deep, explorable world. The roughly ten-minute overview included an explanation of the Pawn AI companions, some available vocations, and the two nations players will explore throughout their journey. Itsuno also gave a glimpse of how players can use their creativity to adventure through this immersive world when Dragon’s Dogma II releases.
Dragon’s Dogma II is a narrative-driven action RPG that places players in an immersive fantasy world as the Arisen. You will lead a party of up to three AI companions known as Pawns, including your custom central Pawn and up to two additional Pawns that can be recruited from other players or offline. Before embarking on each quest of your journey, it is essential to organize your party and ensure that each member can leverage each other’s strengths and mitigate their weaknesses by tactically selecting their vocations. When players start their journey in Dragon’s Dogma II, they can choose their desired playstyle among the four initially available vocations: Fighter, Archer, Thief, and Mage. Players can change the vocation of their Arisen and main Pawn at any time by visiting Vocation Guilds worldwide and unlocking new vocations as they progress through the game.
The tale of Dragon’s Dogma II is split between two nations: Vermund, the kingdom of humanity, and the beastren nation of Battahl. Vermund is a land of rolling green hills, with a fortified capital city populated by nobles and sprawling commoner settlements surrounding the castle grounds. Meanwhile, the steep canyons of Battahl are littered with ancient ruins that later became the foundation for its current cities. When venturing outside the safety of each nation’s towns, players will encounter travelers, merchants, soldiers, and other folk as they go about their daily lives. Each character has motives and objectives and may even approach the Arisen with a quest. If a Pawn in your party knows a quest, they will offer to guide the Arisen to their destination. If the sky darkens while en route, the Arisen should seek a campsite to sleep rather than brave the smothering darkness and increased dangers of night. Oxcarts also offer quick passage between each significant town, but beware: these transports can be attacked before their arrival.
The vocations revealed further details. The Fighter wields a sword and shield to slice through enemy ranks and deliver powerful blows while also using shields to protect themselves and their allies. Archers utilize the bow and arrow to strike enemies from afar and excel at targeting airborne foes or creating opportunities for follow-up attacks after striking enemy weak points. Attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility. They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. Thieves may steal from enemies and NPCs alike. Wielding a staff, the Mage supports their party in various ways, from launching magick attacks and offering enchantments that bolster party members’ weapons to casting healing spells. Two more vocations are Arisen-only. Using magickal arrows, the Magick Archer has a versatile move-set capable of attacking, healing allies, or even learning a custom skill that unleashes a devastating attack over a wide area in exchange for reducing their own maximum HP. The Mystic Spearhand uses their unique Duospear and magick to attack enemies up close or from afar with punishing strikes or magick that can paralyze enemies or hurl multiple objects at them.
Dragon’s Dogma II is coming to PlayStation 5, Xbox Series, and PC (Steam). No release date is known.