Fallout 4: New Update for the Next-Gen; Maybe Things will Improve

Bethesda Game Studios (BGS) has released the second update to its 2015 game for modern consoles, and it looks like Todd Howard’s team has made a big push for the PlayStation 5 and Xbox Series.

 

In addition to fixing the biggest bugs, the biggest new feature is the ability to fine-tune settings for graphics and performance on both Sony and Microsoft’s current-gen consoles. Let’s see what Bethesda wrote: “Thanks to your feedback, we’ve been able to implement the ability to control your graphics fidelity and performance. We strongly recommend that you play with the default settings, but now you can change your options to better suit your play style and display.

Frame Rate Target allows you to choose between 30, 40, and 60 FPS (default). It is important to note that in order to select 40, your display must be capable of supporting 120 Hz. You can now choose between Visuals and Performance (default) while trying to maintain the frame rate target. If you have a target frame rate of 60 fps, we recommend that you select Performance. Both modes can dynamically adjust the internal resolution when scenes or action get heavier. Please note that both modes can only be changed from the main menu,” BGS wrote.

 

 

There are general stability improvements, they fixed a visual issue with certain image spaces; on Xbox Series, auto HDR is re-enabled, and fixed an issue where reserved space was not displayed correctly in the load order menu. On PC, fixed an issue with the character name field when in widescreen mode. They also fixed an issue where bundles would occasionally not download completely, causing a crash, and something related to material swaps. On the PlayStation 5, they fixed a loading order issue that was causing DLC to break until you restarted after downloading mods, and another that would occasionally cause a crash when returning to the main menu with queued mods still downloading. On the Microsoft Store version, a bug caused the Creation Club menu not to appear, and on the Xbox One, they fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled.

At least they keep updating the game.

Source: WCCFTech

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