Glen Schofield, former head of Dead Space, says it was Krafton who pushed for the game’s early release.
The interview with Glen Schofield, former CEO of Striking Distance Studios, the studio behind The Callisto Protocol, can be seen on Dan Allen Gaming’s YouTube channel. According to him, publisher Krafton gave them a compelling reason to give them more time to develop the game, but then the publisher changed its mind and ended up rushing the release anyway.
“I wanted about three and a half more months [to work on the game]. And I was led to believe for about three or four months that that was going to happen. So in October or September 2021, I was told, ‘You’ll get the time, just no regrets’ – that was the phrase that was used over and over again. No regrets – just put whatever you want into the game. And so I spent the Christmas holidays just designing, coming up with ideas with some of the other guys, and [then] January comes around and some of the [Krafton] people come over and they just go, ‘no, no, no, it’s December 2022.
And I was like, ‘It’s not going to get done and it’s going to cost you more money. It’s not like it’s going to cost you less money because you’re going to get it out three months earlier, no, because if I just kept it going the way it was, I wouldn’t have to add anybody. But if you want it done, I’ve got to accelerate everything by three and a half months, which means I’ve got to jam people in here. We were devastated [by the pandemic]. Sometimes our entire VFX department was out, our entire animation department. And then on top of that, in 2021, we had the big resignation. 49 people quit because everybody’s paying through the roof, and so people are leaving for $10,000 more. 21 was the worst development year of my life. [If I could change things,] I would have put my foot down. I am not shipping it. If you want the game to ship [in December], come and take over the studio,'” Schofield said.
So it was a pretty strong rebuke to Krafton.
Source: VGC
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