Halo 5: Guardians: Developer Explains Why the PC Port Was Canceled

To this day, this part of Halo is still not available on PC, which would complete Master Chief’s presence there… but why hasn’t the PC port of Halo 5: Guardians been made?

 

Halo 5: Forge was released on PC (Windows 10) in 2016. After that, many hoped that the single-player campaign would eventually make its way from Xbox One to PC. But that didn’t happen, and Tyler Owens, one of the game’s developers at the time, revealed that the Redmond company was considering a PC port, but it was ultimately scrapped for technical reasons…

Unfortunately, Owens didn’t explain on Twitter exactly why the PC port didn’t happen (you could ask the same question about Halo 3, as the first and second installments were delayed a bit but eventually made it to PC, but Halo 3 was only available on Xbox 360 for a long time). There are those who believe that the physics in Halo 5: Guardians were related to the frame rate. This was pretty common for console games at the time, but it may have just been an excuse.

Perhaps the truth is that Microsoft simply didn’t want to put money into the PC port of Halo 5: Guardians. If it would have been easy to port it from Xbox One to Windows 10 (remember, they were pushing UWP, the Universal Windows Platform, which was born for THAT…). Think of another game released for Xbox 360 (too), Red Dead Redemption, which is FINALLY coming to PC, but Take-Two is going to charge a staggering amount for it. Rockstar said it could be ported elsewhere because of the “spaghetti code”. Uh-huh. Since then, it’s been released for PlayStation 4 and Nintendo Switch.

After that, there’s not much of a chance that Halo 5: Guardians will ever officially make it to PC desktops. So if you want to play it, you’d better invest in a console…

Source: DSOGaming

Spread the love
Avatar photo
theGeek is here since 2019.

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV