REVIEW – Freedom Wars Remastered is a faithful but imperfect revival of a cult PlayStation Vita classic. While it retains the gripping dystopian premise and addictive combat that made the original stand out in 2014, it also takes on some of its shortcomings.
I’ll be honest, I’ve never been a big fan of Monster Hunter and Soul Sacrifice-style titles. They just didn’t provide a great experience for me. Freedom Wars, however, is a bit different. It’s got a rock-solid high-tech futuristic world, and I think it’s a little better than its predecessors.
I don’t want to go into too much detail about the story, because there really isn’t much. The character we create is sentenced to 1,000,000 years in prison. The only way he can reduce this is by completing missions for the state, which involves freeing innocent law-abiding citizens who have been captured by gigantic cyber beasts who want to subjugate a huge, sometimes screen-filling world (because why not?).
This will have a profound effect on the gameplay, but I’ll write about that later. Of course, we’ll have a mysterious female mentor who will guide us on our journey and talk about all sorts of prophecies coming true. That’s all for now. I’ll get to the point.
This is us: freedom fighters
Since it’s an action JRPG, the anime style is strongly present in terms of its appearance. But I don’t think I’ve written anything new for many readers. In terms of the graphics themselves, it perfectly utilizes the possibilities offered by the Vita. It is characterized by beautiful colorful environments, stylized shapes, and smooth character animation. I am completely satisfied with it.
But now comes the heart of the game, that is, the combat itself. Those who have not yet encountered a game of a similar style will be most interested in the next few lines. I won’t be able to write much new information about it to fans of the style. There is a large field, which is full of malicious creatures. Our task, with a small team, will be to kill them. Of course, there is a big monster everywhere, whose total destruction is the goal.
At this point, we have two options. It’s a little more exciting when we bless from afar without a break with the help of the many small lead friends, or we slash at each other with a sword up close, which is much more enjoyable. There is a cybernetic grapple on the right arm, which you can use to climb onto the beasts, or simply hook into them and pull them down to the ground, and then give them whatever fits on the pipe.
I was a little worried that one style would be more prominent than the other, but there is no need to worry about that. They have combined every feature of hack and slash and third person shooter perfectly. Since it is a combined combat system, a lot of care has been taken with the controls. Which I also cannot find any negative qualities about.
There are no tricky combos, you can hit the worms with just one button press.
The enemies themselves will not be very diverse at first, neither in appearance nor in their fighting style. True, sometimes they look a little different from each other, and as we progress, they will need more and more ammunition or sword strikes.
There will be fights that can last up to 10 minutes. But you won’t need much tactical sense for them, since you’ll pretty much be exhausted by rolling away from his shots and strikes. Regardless, it won’t hurt to be on the lookout, because if you get hit, your energy will definitely decrease significantly.
As in all RPGs, a lot depends on development. The player will have a whole arsenal of weapons at their disposal, which can be purchased with the points they collect. Fortunately, the development system is not too complicated, but rather diverse and varied. Since our created jailer will also be by our character’s side during each adventure, the number mentioned above will double. You will be able to thoroughly dig into it.
Dialogues, dialogues everywhere
Of course, I understand. I need the dialogues. But that’s not all I’m begging for! I think it’s about 20% of the 25 hours of gameplay, even if I mention it in a low voice. That’s a lot. My hair is so short that you can’t grab it properly, but believe it or not, I managed to tear it when someone spoke during the test. Especially at the beginning. I think the tutorial is terribly boring. It should have been solved differently. That’s the end of my list of mistakes. It wasn’t much, was it? You can survive…just be quiet.
– Parzifal –
Pros:
+ Varied combat
+ Nice graphics
+ Simple progression system
Cons:
– Lots of unnecessary talk
– Even more unnecessary talk
– Weak story
Publisher: Sony Computer Entertainment
Developer: SCE Japan Studio
Style: Action JRPG
Release date: October 29, 2014
Freedom Wars Remastered
Gameplay - 8.7
Graphics - 8.4
Story - 5
Music/Audio - 7.6
Ambience - 8.5
7.6
GOOD
I highly recommend Freedom Wars to anyone who has never played this type of game before. I never thought I would be able to get so deep into it, despite its flaws. I'm curious to see if they'll announce the Big Brother remake.
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