Bloodborne: Is Sony Imitating Nintendo’s Controversial Tactics? [VIDEO]

It’s a game that was released ten years ago for PlayStation 4 and hasn’t been seen anywhere else since… but Sony has been unusually aggressive.

 

Eurogamer reports that Lance McDonald, a dataminer and modder for FromSoftware’s games, has gone to BlueSky to report what Sony has done to his work. McDonald had created a 60 FPS frame rate hack for Bloodborne, but Sony had it taken down by a DMCA claim. Despite the copyright claim, the ShadPS4 emulator will remain as an alternative on PC, but it will only allow thirty frames per second in the PlayStation 4-exclusive game.

“On February 21, 2021, I created and released a patch for Bloodborne that allows the game to run at 60 FPS. Today, I received a DMCA takedown notice on behalf of Sony Interactive Entertainment requesting that I remove links to the patch that I posted on the internet, which I’ve now done,” McDonald wrote on Bluesky. In the video embedded below (it’s from May 2020), Digital Foundry interviewed him, and here McDonald reveals that while the results aren’t as bright on the base PlayStation 4, he can run Bloodborne at 60 FPS on the PlayStation 4 Pro in boost mode at 720p.

McDonald described his work as a concept that Sony might want to pursue officially. But the company did nothing, and he held off on releasing the patch until Sony’s official PlayStation 5 update for Bloodborne, which still hasn’t materialized, so McDonald decided to make his work available for download in 2021. Only Sony is following Nintendo’s aggressive lead with this move, but what is the company doing?

If Sony had taken action against McDonald’s upgrade at the end of 2021, it would have been an aggressive move. Now that more than three years have passed, it is rather aggressive and incomprehensible. Why did Sony wait so long to file a DMCA? If Sony doesn’t remaster Bloodborne for PlayStation 5 and possibly PC after that, it would be ridiculous…

Source: PCGamer

 

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