Nintendo Switch 2: Can Joy-Con Features Make Psycho Mantis Jealous?

NINTENDO NEWS – The Nintendo Switch’s detachable controller could have the same powers as Metal Gear Solid’s legendary character.

 

The Joy-Con controllers for Nintendo’s upcoming Switch 2 could include technology that can predict the player’s next move. The information comes from a Nintendo patent application published on January 23, which hints at potential technology that could be incorporated into the Nintendo Switch 2’s control surface. The Switch has had a pretty good run so far in the nearly eight years since its launch. The hybrid platform has been the leading console of the current generation, with the Switch recently becoming the best-selling console of all time in the US, surpassing the PlayStation 2 in lifetime sales.

The big N is already preparing for the Switch to give way to its successor, which fortunately doesn’t have a silly name, but rather Nintendo Switch 2, which we’ve been seeing and hearing rumors about for weeks before the official teaser video in January. There are still a few unanswered questions, though, and we might get some answers at the Nintendo Direct on April 2nd. Some of the questions are sure to be about the Joy-Con, which could have some new features.

One of them is the magnetic clamp, which could have been introduced with the first Switch. But one new feature could be a system that predicts future inputs from players. A patent application filed by Nintendo in August 2024 and published on January 23 details a system that tracks the position and orientation of a player’s finger when it’s near the buttons, and can predict the player’s next input.

According to the patent (which essentially contains a flowchart detailing the logic of the mechanism), Nintendo describes a system that tracks the player’s finger as it comes into contact with the controller’s buttons. As the player’s finger moves to press other buttons, the system can automatically execute future inputs based on the order of buttons the player touches or presses. In short, the system described is able to detect the movement patterns of the player’s fingers on the controller and then perform actions based on the prediction of their next input. For example, menu selections, in-game operations (attack sequences) can be performed more smoothly. These predictive systems have been used in games for many years, and similar attempts to use the logic of the game to “guess” the player’s input form the basis of systems such as the rollback netcode used in fighting games.

This was similar to what Hideo Kojima created with Psycho Mantis in the first MGS…

Source: GameRant

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