Elden Ring Nightreign: Developers Choose Originality Over Trends

FromSoftware has shaken things up with its Elden Ring spin-off, and it’s no surprise that the Japanese studio has had to respond to fan complaints.

 

Elden Ring Nightreign will be a new multiplayer experience with small survival and battle royale elements. Junya Ishizaki, who was the director of Elden Ring’s combat and is now the director of Elden Ring Nightreign, said in an interview with PCGamer magazine that FromSoftware’s goal was absolutely not to follow the current trends, and thus the team did not design it as a live service game…

“The focus was on condensing this experience: the RPG elements, the exploration, the character building, the leveling. We wanted it to feel like it was all coming together and culminating in a boss fight, but in a more concentrated way. For that new sense of accomplishment that you didn’t quite find in Elden Ring or our previous titles, we felt like we needed some new mechanics and some new elements to add to that mix. We’ve never really had the attitude of “Let’s not do anything that other companies are doing or follow any trends.”

So we didn’t really see this as chasing a trend, but we saw these as interesting elements that could work well within our multiplayer-focused, session-based gameplay. We wanted to have a game that felt like a complete package out of the box on the day of purchase, so everything is unlockable…it’s not what we would call a “live service” game. We’re still thinking about the possibilities [for post-launch content],” Ishizaki said.

The director went on to say that each round would be approached differently: “We wanted the map itself to be a giant dungeon, so players have the chance to traverse and explore in a different way every time they play. You have to choose which boss you want to face at the end of the third day. Once you make that choice, you might have an idea of how you want to strategize against that boss, and that might change the way you approach the map. We wanted to give players that agency to decide, ‘I need to go for a poison weapon this time to face this boss,'” Ishizaki added.

Although Elden Ring Nightreign doesn’t have a release date, it’s likely to arrive in the spring for PlayStation 5, Xbox Series, PC, PlayStation 4, and Xbox One, as network testing will begin in a few days on Sony and Microsoft’s current-gen consoles.

Source: WCCFTech

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