The Awakener: Battle Tendency: An Old-School Hack-and-Slash Action RPG Is Almost Here [VIDEO]

Taner Games’ title is arriving soon, and the developers’ work makes it clear they are not trying to chase whatever passes for modern trends.

 

The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with deep loot hunting and affix-driven character building. From a third-person perspective, players guide Awakeners as they confront Fate’s Echoes. Across ever-changing illusory battlefields, they fight alongside warriors from different eras, challenge the laws of fate, grow through life-and-death trials, and search for a way to defeat the invading demon lord known as the Erosion King.

When the developers started this project a year ago, the idea was fairly simple: they wanted to make an action RPG they would genuinely enjoy playing themselves. Not one of those live service games that demand a daily login. No paid skins, no FOMO mechanics. Just something you can boot up after work, run through a few sessions, find a satisfying piece of gear, and close with the same good feeling old Diablo or Musou games used to leave behind. That feeling should sound familiar. They poured a lot into the combat system. This is not the sort of game where you just stand still and spam abilities. You dodge, reposition, and time your openings. When enemies swarm and a critical hit suddenly floods the screen with damage numbers, it hits the way it should. During internal testing, the developers said they repeatedly lost track of time.

The equipment system is where things really start to open up. Random affixes can combine in wild ways. Chain lightning bounces all over the place, meteors fall on critical hits, and attack speed can stack until your character is practically a human Gatling gun. During testing, players came up with builds the team had never even considered, and the developers said it was genuinely exciting to watch. The game should take around 20 to 50 hours to finish. The team did not want to pad it out with pointless side quests or repetitive backtracking. Every level is handcrafted. Once the main run is done, higher-difficulty content is there for those who want to push their character builds to the limit. That is the whole point. No seasons, no battle pass, no daily chores. You buy it once, and it is yours. The developers simply hope players have a good time with it.

The Awakener: Battle Tendency launches on PC on May 5.

Source: Gematsu

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