Having artificial intelligence with machine learning as the base of the game?
Tameen Antoniades, the director of Hellblade: Senua’s Sacrifice (which launched on PlayStation 4 and PC last summer, and on Xbox One this Spring), said the following to PCGamesN: „I am interested in AI because finally, we’re breaking through. AI technology has basically been in the doldrums for 30 or 40 years with very little in the way of advancement, and finally, we’re getting really good results – eye-opening results. I think I’d like to explore where AI can […] build that experience.
On a practical level, what you can do with machine learning and deep learning is quite astounding. I think it has the possibility of increasing productivity and quality massively, but we need to figure out how to do that. The idea of using small teams to create epic things becomes more feasible with AI.”
Antoniades also pointed out that the characters with advanced AI would not suit Ninja Theory‘s style with their cinematic adventures: „The decisions that the AI makes needs to further a narrative of some sort, and if you can’t control those decisions you’re probably not going to end up with something very compelling. I see AI less like sentience intelligence and more as a tool for productivity and creating a volume of assets. […] It’s less about having super-intelligent AI that can beat you because that’s not fun. They’ll beat you every single time.”
We hope they can keep their middle route: Hellblade: Senua’s sacrifice had a somewhat small, 10 million dollar budget, and it was released digitally only for half the price of an AAA game, yet with AAA quality. Maybe the team will use machine learning with their next game, possibly on next-gen consoles…
Source: WCCFTech
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