Star Citizen Changes Engine… Four Years Into Development

Changing your engine this deep into developing your game isn’t common.

Cloud Imperium Games has done so, though they are replacing Crytek’s CryEngine (making that company receive yet another blow) after four years. The new engine is Amazon’s Lumberyard, which is based on the CryEngine architecture.

The switch makes Star Citizen, as well as its singleplayer segment Squadron 42, the first major game to utilise the Lumberyard engine. The reasoning is that it has backend cloud integration into Amazon Web Services and Twitch, allowing millions of players to connect instantly.

Star Citizen‘s first „amazonised” release will be the 2.6 alpha. After getting 139 million dollars (yes, one hundred, thirty-nine million dollars) of crowdfunding, it’s about the game is getting progress, isn’t it?

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