Pillars Of Eternity II Reaches Its Goal

In less than 24 hours, Pillars of Eternity II reached its target goal!

On Fig , the campaign is still going, as Obsidian announced a few more stretch goals to extend their game further. Two stretch goals got already reached (!!!), so Pillars of Eternity will have a level 18 cap instead of 16, plus it will also contain sub-classes.

At 1.8 million dollars (from which the funding is „just” a measly 7500 dollars away), a Polish localization, and a new Monk/Priest character called Xoti will be part of Pillars of Eternity II. There are still 24 days left, so it’s impossible not to reach it. At 2 million, next to a Spanish localization, AI scripting for companions will be made.

Pillars of Eternity II: Deadfire will launch in Q1 2018 on PC.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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