That sounds a bit like No Man’s Sky… and remember how that game ended up a year ago.
Still, Jean Guesdon, who is in the same position as Ashraf Ismail (game director) for Assassin’s Creed: Origins, said something similar in the #308, September issue of PC Gamer. „When we started the game three-and-a-half years ago, we wanted it to be global, to be full, so this is why we aim for a fully seamless entire country now. We touched a bit on that with Assassin’s Creed IV: Black Flag, this sense of massive scale and total freedom, and we wanted to bring that on land, for the very first time, with an entire country. This extra year allowed us to take the time to deliver on that high quality.”
The game already has attention: if Origins becomes successful, Ubisoft might drop the annual approach (something which even Call of Duty should consider, even with three teams rotating development). Guesdon also mentioned less scripting, which means that two players will likely never have the same experience: „For us, it’s something that we want to push. We want players to have their own experience, which means less scripting and less handholding. We create the world, we place some content in it – we have dozens of quests, and people that you will meet who will tell you stories. But in between, when you’re in the world, a lot of things can happen. And no two people will have the same experience – it’s just not possible. We’ve reworked the AI so that all living beings in the world are real AI. The lions are hunting antelopes, the crocodiles are attacking hippos if there are any around, and the world is much more living than before.”
Watch how the game will end up having frame rate issues because of the AI – we have ONLY seen Assassin’s Creed: Origins running on Xbox One X so far. The game will launch on October 27 on PlayStation 4, Xbox One, and PC.
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