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The Evil Within 2 Will Get Rid Of The Black Bars

Felt annoyed by the bars on the top and the bottom in the first game? Forget about them.

Tango Gameworks’ second game will not be directed by Shinji Mikami, who will just be the producer of The Evil Within 2, while the director is going to be John Johanas. Mikami was interviewed by IGN, where he talked about aspect ratio, shifting realities, and the subject of the open world.

„We understand that it [the aspect ratio] wasn’t something well received, even if internally we liked the direction. This time the game is played in the standard format. Shifting realities is a key part of the franchise, and it exists in the game again, however, thematically it won’t be as jarring as it was in the first game. Even with the disorientation, this time there’s a bit more logic to when and how it happens.

The Evil Within 2 isn’t an open world game but has sections where the maps get very large and open up a bunch of options for you. From an actual landmass perspective it’s the biggest map we’ve ever put together, but what it does is allow you to explore or prepare as much as you’d like before you want to proceed with the story. There are still linear sections and points of no-return, but for a good portion of the game you can backtrack and search for side objectives.”

The Evil Within 2, which is touted by Mikami to be „close to the first Resident Evil” is out on Friday the 13th of October, on PlayStation 4, Xbox One, and PC.

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