Death Stranding: Hideo Kojima Reveals Two (More) Inspirations!

Death Stranding, which is slowly but steadily is being developed, is inspired by some unexpected games.

The Japanese genius told the Dengeki PlayStation magazine what the newer inspirations were behind Death Stranding, which is in development for the PlayStation 4. Taking the translated part from PlayStation LifeStyle:

„- Dengeki: Please tell us a game released/announced in 2017 that pertains to your own work, and also the reason why.

Kojima: Inside (for PlayStation 4, Xbox One, Switch, PC, iOS) and Framed 2 (mobile game). Although Inside was a 2016 title, I’m feeling the possibility of indie titles developed by small-scale teams, as represented by these two games. I was also appointed as a judge for the Best Independent Game award at The Game Awards, so that feeling of mine has grown stronger.

We have prepared an environment where it is possible to create a game where everything from modeling to presentation is worked on by a few people, or even just one person (although it’s a different matter when it comes to distribution and more). This is an era where even indies can make games that make the world gaze in wonderment. My thought has strengthened to make Kojima Productions as the forerunner of such an era.”

So this method could be the reason why Death Stranding is seemingly quick with its development. Its release date might be announced at E3 2018…

Source: PlayStation LifeStyle

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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