Ghost Of Tsushima’s World Will Move Around The Player!

Sucker Punch (Sly Cooper, inFAMOUS) would like to turn the usual method around, but it’s still questionable to see if it works or not…

WCCFTech has taken a quote from the latest GamesTM magazine, which has an interview with Jason Correll, the art director of the PlayStation 4-exclusive, which is set during the first Mongol invasion of Japan (1274): „Having everything move, if it can move, make it move, was a very ambitious goal for us from the very beginning. And we’re achieving it! you walk around the game world, and you’ll be like ‘Oh my god, everything around me is moving!’”

So, Sucker Punch might have created a living, breathing world, where the Japanese locations will live around the player. Still, we have yet to see if the game’s artificial intelligence will be capable of reactive actions or if it’s dynamic or not.

Ghost of Tsushima is going to be one of the last major PlayStation 4-exclusives in 2019.

Source: WCCFTech

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