The Finnish Remedy Entertainment (who previously worked on the first two Max Payne games and Alan Wake to name a few titles) revealed another developer diary for Control, which was announced at E3.
After Alan Wake and Quantum Break, the team wants to approach the narrative from a different aspect, which could push the gameplay towards a new direction, too. (Which is understandable, as the protagonist, Jesse Faden, has supernatural abilities.)
The game will be non-linear. You’ll have the Bureau headquarters called The Oldest House, and here, you can do what you want. If you want to look for the secrets, mysteries, or some other challenges, you can do that. Thus, despite a somewhat closed environment, there will still be a pleasure to find what the Finnish team hides away from us. Now, the game won’t be as cinematic as Quantum Break was (which had tons of „episodes” for cutscenes….). It’s time to get rid of the Hiss (the enemies from another world that attacked us).
Control will launch next year on PlayStation 4, Xbox One, and PC.