F1 2018: How Does It Improve From Last Year? [VIDEO]

This year will also receive an F1 game adaptation.

Codemasters has been running the Formula-1 license for roughly a decade at this point, and they want to improve a few things here and there, shown in the newest trailer.

The press is returning: during interviews, we have a limited time to answer questions, which could push us towards either Showman or Sportsman status. In character creation, we also noticed last year’s F1 eSport champion Brandon Leigh, and we can pick one codename that our engineer can use even on the returning Hockenheimring or the new circuit, Paul Ricard.

Signing to other teams have also been changed – our value, the contract’s value, and the respect we have (on a scale from rookie to veteran) will all play a role. We can set our rival, and on the podium, we think the animation is reused from last year. The teams’ cars have different development trees, and the items have to be adapted to the rules as well.

The classic cars are expanding with the following ones in addition to the vehicles seen in 2017: 2009 Brawn BGP001, 2003 Williams FW25, 1976 Ferrari 312 T2, 1972 Team Lotus 72D, 1976 McLaren M23-D, 1978 Team Lotus 79, 1979 Ferrari 312 T4, 1982 McLaren MP4/1B.

Towards the end of the video, the developers promise a new suspension and chassis physics model, supported by real F1 physics data, and we will also get the tyre carcass temperature, too. In multiplayer, we also get a rank with levelling up and safety ratings – if we play like Pastor Maldonado, other drivers will know it before the race starts.

F1 2018 launches on August 24 on PlayStation 4, Xbox One, and PC.

Source: DualShockers

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