TECH NEWS – Sony has acquired Audiokinetic, which will not become a PlayStation-exclusive company, though!
Audiokinetic is a company that offers audio-related solutions for video games and interactive media. According to the press release, the acquisition ends by January 31 – Audiokinetic‘s audio engineering expertise is becoming a part of the PlayStation ecosystem, but the company will continue to operate independently to license their multiplatform audio tools and middleware programs (a middleware example could be RenderWare, used by GTA in its PS2 era) to the developers.
Audiokinetic was founded in 2000 in Montreal, and they created the Wwise middleware program, used by a lot of games. Via its graphical interface, it could be used to import audio files for use in video games, apply audio plug-in effects, simulate audio environments, and many more, and it can easily be used for multiple platforms, too. Look at this list, which has several major recent games on it: The Witcher 3, Monster Hunter World, Resident Evil 7…
Sony stepped behind an interesting company – for their next-gen console, they’ll have Audiokinetic‘s experience to help, too.