Anthem‘s first (not openly available to everyone!) demo is happening this weekend, and – as we have seen many times before… – it wasn’t completely up to snuff.
The servers weren’t able to take the pressure the players have piled on them if they could get past loading screens that could have been infinite, too… so it’s safe to say that BioWare‘s new game’s demo had (or still has) problems. No wonder that Chad Robertson, BioWare‘s head of live services (there’s a post at them for this, too..?) wrote a blog post, naming three main problems.
1: multiple people tried to enter the game when the servers were turned on by the devs – they are working on it over the course of the weekend (so they effectively denied claims of them being unprepared for the server stress…?), 2: not all pre-orderers have received the „token,” or, in other words, the permission to access the game, and 3: there were infinite loading screens that didn’t affect that many players. Then, Robertson thanked our interest: „It’s been incredibly humbling to see so many people watching along with us on Twitch (over 300K concurrent viewers yesterday & over 100M minutes watched — those are Fortnite-type numbers!). Thank you for your support! Our goal is to get everyone into the demo having fun together.”
Still, we have yet to see how successful Anthem could become. It’s going to launch on February 22 on PlayStation 4, Xbox One, and PC. BioWare hasn’t impressed us yet.