343 Industries develops the next Halo game slower than the usual for a good reason.
Bonnie Ross from 343 Industries talked with USGamer at DICE Summit, and she said the following: That’s why we’ve taken a bit more time—usually, it’s three years between every Halo—to really do the investment in the engine and the tools and pipeline, and we’re still working on it. But we showed it at E3 last year, and it is basically trying to create an environment that we can build the game better, faster, and ideally, you know, prevent crunch. I think there will always be with any game, I think there will be times where we need to work longer hours. But I think that we need to be really deliberate with that because it’s not fair to the team, and the team doesn’t want to do it. And so we’re trying to work out how do we create the best environment to hopefully mitigate that.”
While on paper, it sounds like they don’t want to do extra hours for game development, we believe the real reason behind the slower development is due to the new Xbox model (or models?), as it seems like Halo Infinite is going to be a next-gen title (it’s currently announced for Xbox One and Windows 10). And Microsoft only hinted at the next generation at last year’s E3. There was no reveal or announcement yet.