[E3 2019] It Was Difficult To Recreate The Wipe Effect In Star Wars Jedi: Fallen Order!

Respawn Entertainment has confirmed that the wipe effect that is as a transition between scenes from one place to another was not an easy thing for them to recreate.

Yesterday, we already talked about the gameplay reveal of Star Wars Jedi: Fallen Order, which happened at EA Play. You can find it by clicking here. However, we will focus on new details instead regarding Respawn’s upcoming game. For example, the wipe effect, which was also done by DICE in the two Star Wars Battlefront games in 2015 and 2017, respectively.

„The wipe in film is so easy—well, I don’t know if it’s easy, but in film you just take two different pictures and you have them both and you just wipe them across—but in games, you have to render both of those things at the same time. You have two different cameras running with the game running in two different environments to be able to wipe that across. So that was a really kind of an interesting technical challenge.

I’m pretty sure when I told Jiesang Song (programmer, technical director) that we were going to do this he was just like, ‘that’s a terrible idea,’ and it was like, well, we got to have the Star Wars wipe, like, you gotta have it,” said lead technical designer Brandon Kelch in an interview with PCGamer. He added that it took „months” for them to pull the wipe transition off in the Frostbite engine, but they succeeded…

Vince Zampella, the head of Respawn, added that the characters in Star Wars Jed: Fallen Order, namely Cal Kestis and both Cal’s friends and enemies, are „all going to live in other places,” confirming them to be canon in the Star Wars universe. There will be some characters from the films, too, such as Saw Gerrera or a KX droid, both previously seen in Rogue One.

Star Wars Jedi: Fallen Order will launch on November 15 on PlayStation 4, Xbox One, and PC.

Source: PCGamer, PCGamer

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