Obsidian, which now belongs to the Xbox Game Studios, doesn’t want The Outer Worlds (aka the not-Fallout) to be politically charged, but it will be political.
Leonard Boyarsky, the creative director of Obsidian, told VGC that they are working hard to not turn The Outer Worlds into „a really hard, politically-charged game,” where they „lecture” the games about subjects. However, one of the subjects („power and how power is used against people who don’t have it”) does sound political, going against this notion.
„There are a lot of ways in which [the society] could be improved. It can be insidious; the way which people control the stories you tell about the world. If you let other people control that narrative, then they can control you to a certain degree. That can be any form of government: if it wasn’t capitalism it could be something else.
There are people in this game who have philosophies that I don’t agree with and I take pains to make those people very likeable, very sensible and very believable. Then there are people in the game who say things I agree with, who are perhaps not very nice to hang out with, so we don’t want to set up strawman or anything and say, ‘Look how horrible this is!’ It’s really about looking at all aspects of issues. The last thing we want to do is make a game that people feel is lecturing them,” Boyarsky said. He compared Obsidian’s approach to „racial issues” to Arcanum: Of Steamworks and Magick Obscura. (Developed by Troika, launched in August 2001 on PC – Boyarsky was one of its designers.)
The Outer Worlds is out on October 25 on PlayStation 4, Xbox One, and PC. (On PC, it will be an Epic Games Store and Microsoft Store exclusive for at least (?) a year.)