Cyberpunk 2077 Will Look Beautiful On Consoles, Too, According to CD Projekt

CD Projekt RED will treat the PlayStation 4 and the Xbox One as „first class,” meaning the game, Cyberpunk 2077: will make us cry – in a good way.

WCCFTech asked CD Projekt RED’s Alvin Liu the following question: „A lot of people, after seeing last year’s debut gameplay demo and the hardware it was running on, have become a bit wary of how Cyberpunk 2077 could look and run on consoles and low-end PCs. Is that a challenge in terms of optimization for lower-end hardware?” His response follows: „Actually no, we have a very custom engine, the RED Engine. And actually, we’re targeting consoles as first class platforms and it looks amazing there. So obviously, if you spent, you know, $2,000 building your PC rig, it’s going to look better on that. But the graphics are quite amazing for what you’re going to get from Cyberpunk 2077 on consoles and low-end PCs.” Sounds good on paper, but we’ll have to see in practice. The RED Engine gives us hope.

Pawel Sasko, the lead quest designer of Cyberpunk 2077, added the following about the game’s missions to GameReactor: „Believe-me guys, what we are doing here – we are going to make you cry, there’s no other way. Believe me, we’ll do everything to just grab the player and keep them glued to the screen. I think there’s gonna be joy, there’s gonna be tears, and there’s gonna be laughter, and yeah there’s gonna be anger. We are going to give you all that because this is what we are doing. Like that’s one of my main goals – I wanna move the players like they are going to feel it so hard, and we are coming for you.” Once again, we can’t judge early.

Cyberpunk 2077 is out on April 16, 2020, on PlayStation 4, Xbox One, and PC. It’s going to support the PlayStation 4 Pro and the Xbox One X, too.

Source: WCCFTech

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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