PlayStation VR: New Details Leaked Of The Next Model?

While the PlayStation 5 is in development (maybe that’s what it will be called – the next-gen Sony console’s official name is not known yet), the PlayStation VR is also seeing an overhaul/new model. (And officially, all we know about it is that the VR will be a significant thing for the PS5…)

Sony has filed new patents, and via them, we might have learned new details about the new PlayStation VR model. PlayStationLifeStyle claims that the virtual reality headset will have a five-hour battery life, contain eye-tracking software and that it will cost 250 dollars. Its resolution is claimed to be 2560×1440 (so it’ll know 1440p), support a 120Hz refresh rate (so 120 FPS will be supported), and have a 220° field-of-view. Oh, and it will be wireless! No more cables bothering us is always a good thing.

The most recent patent states that the new PlayStation VR will be able to detect where the user’s head is via the built-in acceleration and gyro sensors. We also have to mention the Foveated Rendering: it increases the fidelity of the graphics a player is looking at, while also lowering the resolution of what they’re not looking at. These features could help the headset achieve a consistent frame rate. The eye-tracking can help make the headset less jarring to use and be more inviting for new players, not to mention the reduction of the eye strain! We might no longer have to readjust our eyes after using the PlayStation VR.

All this information is unofficial so far. Features seen in the patents might be cut, especially if Sony plans the new PlayStation VR to still be an entry model into VR like the current version is. Its launch window is not known either, but it might come out at late 2020, along the next-gen PlayStation, which will possibly shadow the Xbox Project Scarlett’s Holiday 2020 launch.

Source: DualShockers

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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