The psychological terror of Song of Horror dates its release date [VIDEO]

Its developers are committed to an episodic format where each chapter will be a different experience in Song of Horror.

The Spanish teams of Protocol Games and Raiser Games will launch on October 31, the date of celebration of Halloween, their promising psychological horror adventure Song of Horror , a video game that they have been working on for the last five years where they have to stand up a La Presencia, an unpredictable and mysterious AI that adapts to our way of playing, favouring more varied games.

Song of Horror will bet on an episodic format to submit to the verdict of the users. Thus, by October 31, players will enjoy their first scares at Husher Mansion, a chapter that, as the name suggests, encourages us to walk the halls and rooms of a slightly idyllic stay. On this same date Eerily Quiet will also be available, a second passage where you will travel to a haunted building with a particularly horrible antique shop. Already in December, January and March respectively the video game will place its action in a cursed university building, an abandoned abbey and, to close, a mental institution.

All these episodes can be played by buying a season pass presented in an image attached to the news. The developers ensure that each of these chapters offers players a unique and frightening experience full of unpredictable and creepy situations that they will have to live yes or yes if they want to get rid of the curse that persecutes them if they want to escape The Presence.

This entity is one of the great attractions of Song of Horror to offer users greater replayability in an adventure where they can choose between 13 unique characters among themselves but with the handicap that death will be permanent for them. This number of roles will be expanded by up to eight new members throughout the season, promising more than 16 intense additional hours of play.

Source: 3djuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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