Shuhei Yoshida will have a different task within Sony.
Sony Interactive Entertainment has announced that Hermen Hulst, the co-founder of Guerrilla Games (Killzone, Horizon: Zero Dawn…) got promoted to lead Sony Interactive Entertainment Worldwide Studios, meaning he will manage and lead game development across 14 studios. „Hermen is one of the most effective and well-respected leaders in the video game industry. He is a passionate advocate for the teams he leads and understands how to empower creative talent to build great experiences. Worldwide Studios is a critical part of the future success of the company, and we must deliver on the promise we have made to gamers to create imaginative and exciting content that is truly unique to PlayStation. I have no doubt Hermen can lead our teams to deliver compelling and diverse experiences at a steady cadence,” said Sony Interactive Entertainment president and CEO Jim Ryan in a press release.
„I have worked closely with PlayStation and the entire Worldwide Studios family since 2001, and I have the utmost respect and admiration for the creative talent and ambitious ideas within the network of studios across the U.S., Europe, and Japan. I am beyond excited to have the opportunity now to lead such an inspired and talented team whose singular mission is to build amazing games for PlayStation fans,” Hulst added.
What will happen to Shuhei Yoshida? He will lead a new initiative – he will be the main contact for external independent developers. He will report directly to Jim Ryan while providing the developers with the tools, technology, and services that they need to reach the PlayStation community. „I am thrilled to announce Shu Yoshida as head of this new initiative. Everybody knows just how passionate Shu is about independent games—they are the lifeblood of the industry, making our content portfolio so special for our gamers. These wildly creative experiences deserve focus and a champion like Shu at PlayStation who will ensure the entire SIE organization works together to better engage with independent developers through a culture of supporting and celebrating their contributions to PlayStation platforms,” Ryan added.
It feels like another Americanizational move. Not to mention how Ryan did not use the word game a single time… Experience, experience, experience…
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