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The Wolf Among Us 2: New Engine, New Work Culture

The Wolf Among Us 2 – The reborn Telltale will not try to repeat history and the mistakes made by the original company.

„We have completely restarted the development of the game. We felt it best to give the new creative team a clean slate to start with,” Jamie Ottilie, the CEO of LCG Entertainment, told USGamer. (LCG Entertainment = new Telltale!) They will drop the Telltale tool in favour of the Unreal Engine 4, which has become an all-around engine used by many studios and games.

With the original Telltale, we heard that the work environment wasn’t the best – the crunch, the heavy overtime did not avoid this company either. Regarding this subject, Ottilie talked with IGN: „We are taking a measured and methodical approach to growth to ensure we can provide a stable, non-crunch work environment. We are building this into our culture from the outset.

Of course, we’re frustrated by people who have suggested this [reannouncement and restart of The Wolf Among Us 2] is opportunistic or simply a money grab for the catalogue of games without even giving us a chance. We have all jumped into this intending to stand the company back up and continue the legacy of telling stories that people want to play. However, most of this was expected and all we can do is put our heads down and focus on making great content worthy of the Telltale name. All we can do is be forthcoming; we can’t control whether critics hear or believe us. The truth is we are a company – with different ownership and management, and a different approach as to how we structure a studio in today’s market.”

The Wolf Among Us 2 was reannounced during The Game Awards, and Telltale Games is working together with ex-Telltale employees-founded AdHoc Games on it (they will be responsible for the game’s narrative and cinematic direction). There is no release date yet – it is in development for PC (Epic Games Store-exclusive) and „consoles.”

Source: DualShockers, DualShockers

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