The PlayStation 5 Gets A Step Closer To Film-Like Visual Effects

Aside from graphics, we can’t ignore the visual effects either with the PlayStation 5 console that is now less than a year away from its launch.

„With the current-generation tech, a lot of the in-game reflections are made using „reflection spheres,” which are not very accurate. When placing a light in a scene we add additional „light bounces” to make it look believable. The new ray tracing technology produces accurate light bounces, reflections, and shadows bringing out many of the details in 3D environments. This makes the overall picture look and feel much more realistic. Lighting plays a big role in setting the mood and feel of a game and I believe this can help towards a more immersive gaming experience for the player. I believe that we are nearing a point where it will be possible to get a visual gaming experience much closer to the one currently achieved only by pre-rendered scenes,” Stefania Hernandez told GamesRadar.

Hernandez is the lighting artist at IO Interactive, who are currently working on Hitman 3 AND a new IP (which might have been discussed in October and July, respectively), meaning she has insight into a few things, and IO Interactive might have already received PlayStation 5 devkits via the publisher, Warner. She added that the game artists are excited to work on next-gen hardware, mainly because the upgraded technology allows them to make „more complex lighting setups.”

Her thoughts were underlined by Marco Barrettara, who is a 3D artist at Ubisoft’s Toronto studio. He says that properly utilised ray tracing could result in „more photographic lighting and surfacing consumers are used to seeing in VFX shots for films or animated movies.”

The PlayStation 5’s launch is less than a year away. Its price and release date could be revealed in February, at the rumoured PlayStation event.

Source: PSL

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