Those responsible for Rune 2 retrieve the game code after a legal dispute with Human Head

Once they are ready, they will start publishing patches with solutions to the main problems of the game.

We cannot say that Rune 2 has had the best luck with its release. Neither fans nor specialized critics are satisfied with the quality of the game, and if that were not enough, Ragnarok and Human Head Studios engaged in a legal dispute over code control and game development resources after the latter were purchased. by Bethesda. How has the conflict been resolved? It is not entirely clear, but Ragnarok claims to have already done with the code.

“At the end of last week, we received a hard drive that contained the resources and the code of RUNE II,” Ragnarok said in his official blog closing the month of December. “We have brought engineers to verify the integrity of the material and ensure that the disk contains all of the RUNE II files.” Once this is proven, the direction of the study is slow, but clear: fix the game.

“We have currently set up an environment to build, test and organize [the development]. Once we confirm that we can make a full reproduction of the current version of RUNE II (.12L) we will start working on patches focused on the most important problems, errors and optimizations that we have been reading over the last month and a half. As always, thanks for reading and for being fans of RUNE II”.

Human Head Studios, currently Roundhouse Studios, developed the original Rune in 2000. Ragnarok believes that his former partner did not properly disclose his business with Bethesda, complicating the last months of development of Rune 2. The demand demanded 100 million dollars of compensation and the delivery of all the resources of the game. We already know what has happened with the material, but not what agreement has been reached regarding money. You can know our opinion of the sequel in the analysis of Rune 2, but we anticipate that it is not very positive.

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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