That probably sounds confusing, but Sony is showcasing how the new console’s interface works.
„The new user experience is completely centred on the player—to provide you with a truly next-generation experience with deeper immersion that quickly connects you to great games and a passionate gaming community. We believe your playtime is valuable and should be meaningful, and all the new features we’re delivering are inspired by that concept and vision. The new user experience introduces several new features designed to make your gaming experiences more fun, engaging, personalized and social.
One of the highlights is a new Control Center, which provides immediate access to almost everything you need from the system at a single press of the PlayStation button on the DualSense wireless controller—all without leaving the game. We’ve also added a new feature called Activities, designed to bring you closer to the key elements of gameplay. Activities are displayed via on-screen cards in the Control Center, which enables you to discover new gameplay opportunities, go back to things you missed, jump directly into levels or challenges you want to play, and much more. Some Activity cards can be put in picture-in-picture mode, so you can view them without having to leave the game.
Navigating the interface, switching between games, and hopping into online matches occurs quickly, as we rebuilt the entire software stack from the console to the network to bring you a truly next-generation experience. We believe the less time you spend waiting to interact with the system, the more time you will have to spend playing games. […] Keep in mind this is in a pre-production environment, so there may be some minor changes,” Hideaki Nishino, Sony Interactive Entertainment platform planning and management senior vice president wrote on the PlayStation Blog.
Nishino also talked with Eurogamer about the user interface that will run on 4K resolution with HDR support (the Xbox Series X, as mentioned in the news earlier today, isn’t going for this high of a resolution!): „We do care about the beauty of the PS5 UI, which is, of course, going to be of a PlayStation quality. But at the same time, we want to make sure the customer can fully utilise their time for engaging with the game. And there was a conversation with developers and creators: they sometimes feel kind of sad, because now the game scope is huge and the game world is huge – and people may not see the whole picture of the game. So how we can bring them more into the games? I know, there is a menu system and a scene system in the game that can show the customer the various options in the game.
However, it should be a great moment. With the cards, you see the options, what you could enjoy. And with challenges in the dynamic update, they kind of force me back into the gameplay. It’s a great experience, having the user more engaged with the game. This system is there to support great play and a great time. I speak to my team, it’s like a theatre setting – it’s there to energize all the actors on the stage, to perform at their best. And you should not notice what’s going on behind the scenes,” Nishino said.
The PlayStation 5 will launch on November 12/19 (America/Europe) for 500 or 400 USD/EUR (Standard and Digital version, respectively). Switching between games on it should take just eight seconds.
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