The new Assassin’s Creed that concentrates on a Viking story provided outstanding viewership in broadcasts, too.
According to the French publisher, the active daily player base has doubled in Assassin’s Creed: Valhalla in comparison to the previous game in the series (Assassin’s Creed: Odyssey). (Then again, since then, Google Stadia gained some ground, the Epic Games Store can’t be ignored, plus the player numbers could have been pushed up by both the Xbox Series X and the Xbox Series S, not to mention the usual „growing gaming industry” thought.) On both Twitch and YouTube, the game broke record viewership, becoming the best launch for Ubisoft in this aspect. Unfortunately, we don’t know exact figures, as the French company didn’t provide any details to Gamesindustry.
Ubisoft expects this trend to continue, „as sales of the new generation of consoles increase,” meaning the new consoles push the game sales along the way. „We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors. In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world,” Yves Guillemot, the CEO of Ubisoft said. They expect the game to be one of the Christmas best-sellers, and they somewhat slanted the figures, as only six platforms got the game on November 10 (Xbox Series X, Xbox Series S, PC, Google Stadia, PlayStation 4, Xbox One – the PlayStation 5 version launched on November 12).
When Assassin’s Creed Odyssey released in October 2018, the game broke records for the franchise, and Ubisoft called it the series’ „best launch-week performance of this console generation.” That sounds like some empty PR words because this provided no details for us.
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