One of them promises the most realistic simulation ever made, and the other one goes for the highest detail seen so far.
Ian Bell is the CEO of Slightly Mad Studios, but now, he’s also an executive director of Codemasters (as they have acquired his studio this Summer), but now, Electronic Arts is effectively the parent company of Codemasters after putting in a higher bid than Take-Two‘s for the company. Bell has previously talked about a next-gen console (which has likely been wiped off the table since), and now, he hinted at the next Project CARS game, which hasn’t even been announced yet.
We can’t link you the tweets, as Bell has deleted them since, but the Internet never forgets, so let’s see what he wrote about the next Slightly Mad Studios game (unless they end up working on another licensed title, but after Fast & Furious Crossroads, we hope they won’t). „Do you like every leaf shadowing every other leaf? I do. Project CARS 4 will be the most realistic simulator ever made. In every area, in every way,” Bell wrote. (iRacing and rFactor 2 would like to have a word, though.) „Live leaves affected by vortacles on AI cars hitting the windscreen of the player car? I think so. Bump mapped track edges, 24 hour time of day, live track for Madness [Engine] 2.0? I think so,” he added. Madness Engine 2 will be Project CARS 4’s engine. He promises a lot, but why did he delete these tweets?
VGC reported about what Kazunori Yamauchi, the head of Polyphony Digital and the father of Gran Turismo, said at the FIA Gran Turismo World Championships about the next GT title: „We always pursue the best at Polyphony Digital. We don’t want to make concessions on anything. We want to deliver the best to everyone. And this is no longer just my thinking, but it’s the mindset of all 200 or so staff at our company. They say in Japan that ‘divinity comes to reside in the details’ and it’s so true. How much attention you pay to the fine details, how to perfect it, hone it to perfection and applying an incredible amount of attention to this, is our production style,” he said.
Gran Turismo 7, which is going to launch sometime in next year, doesn’t have a lot of official details (ray tracing, 4K, HDR support, target 60 FPS, quick entry into race events and lobbies, thanks to the PlayStation 5‘s SSD).