Today, Sony Interactive Entertainment Santa Monica’s game is going to get an update that will allow Kratos (who moves to the Norse mythology) and his son, Atreus, to fight with better performance on the PlayStation 5.
The studio’s website has the announcement that the PlayStation 4 exclusive, which launched on April 20, 2018, is going to get more power on the PlayStation 5 Standard Edition and the PlayStation 5 Digital Edition. On the PlayStation 4 Pro, God of War had two graphics modes. One of them preferred the resolution over performance, while the other one prioritized the frame rate over the resolution. These two solutions will be put in the background by the patch that launches today, on February 2.
The PlayStation 5 will get a new default option that replaces the ones seen on the PlayStation 4 Pro. The PlayStation 5 will – by default – run God of War on 2160p (4K) checkerboard upscaled resolution, at sixty frames per second. This means the previous options’ positive aspects are brought over. However, you can turn it off and go back to running the game at checkerboard upscaled 4K, at thirty frames per second, by picking Original Performance Experience.
Meanwhile, Sony Interactive Entertainment Santa Monica Studio is developing the sequel, God of War: Ragnarok, which is possibly arriving this year. However, we don’t know if it’s exclusive to the PlayStation 5 or if it’s also getting a PlayStation 4 version. (Guerrilla Games’ Horizon Forbidden West will also be a cross-gen game.)
Going by the title, the Nordic end of the world (Ragnarok) is going to happen, which means Kratos and Atreus will face a darker tone in the plot than before, which could provide some interesting experiences. However, we have yet to see if it’ll happen on the PlayStation 4 as well or not.