During the Gamescom coverage, Techland announced something new not only about Dying Light 2: Stay Human, but also about the first part.
Dying Light 2: Stay Human is already at its third Dying 2 Know broadcast, and during it, the Polish team mainly talked about parkour and combat. Here’s what Kacper Kowalczuk, the game’s senior programmer, said: “We wanted to improve players’ perception of their avatar’s body and of what happens to it during parkour in Dying Light 2: Stay Human. The animators had their hands full, but it makes you feel like a real…traceur, a person who professionally does parkour. It’s all thanks to dozens or even hundreds of new animations.
It’s evident with ropes, pipelines, monkey bars, etc. With the increased number of animations, players can almost physically feel each movement while climbing the buildings. It gives them a realistic parkour experience and is also surprisingly simple to master, even for beginners. The City allows players to traverse it effectively as soon as they get there, and their mobility increases more as they learn new skills.
There comes a time when players start noticing synergies between movements, and that’s when the real fun begins. You’ll feel like flowing through the environment. They also find out that The City itself helps them with parkouring, and what might’ve seemed an obstacle at the beginning becomes an asset once they learn how to use it. I could stun my opponent with a powerful blow, then use parkour elements to rebound from him and kick another one. He’s also stunned now so that I can rebound from him too. By combing parkour and combat, a skilful player can wreak havoc on both humans and the infected,” Kowalczuk said.
“We’ve worked very hard for our combat to be visceral in Dying Light 2: Stay Human, so we created many exciting and immersive elements, such as what we call “progressive hit-reactions.” Consecutive hits on enemies will enhance their reactions. They will react differently based on the weapon category you’re using, based on the body parts you’re targeting, so you can stun them, you can trip them over, you can cut off their limbs, which might sound pretty terrible, but it’s also cool, right? And it’s also advantageous, and, you know, gory. The direction of your swings also matters, and so does your position relative to theirs. We also worked with professional stuntmen to record more special, more spectacular hit-reactions,” Matt Courtois, the lead technical gameplay director, added.
Dying Light 2: Stay Human will launch on December 7 on PlayStation 5, Xbox Series, PC, PlayStation 4, and Xbox One. On Twitter, Techland confirmed a Nintendo Switch port of Dying Light: Platinum Edition without a release date yet. The game’s retail version will contain a survival guide (including the essential tips and tricks), a two-sided map, and unique stickers.