First, the game cuts the TCP/IP support for multiplayer (despite having promised to include it in the game; we wrote about it before). Now, the updated version of Diablo II removes another feature.
Diablo II: Resurrected has recently had a technical alpha test. In it, those who played on a 21:9 (ultrawide) monitor noticed that the game supported it. However, the retail/launch version of the twenty-one-year-old game’s facelift will cut the option, and the explanation behind it raised a few eyebrows. (Ours included.)
“For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors could pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react but could still be defeated. Ultimately, the AI doesn’t register getting hit from that extra distance a 21:9 monitor provides,” a forum post on Blizzard‘s site reads.
This unseen technical road bump led to a compromise. 21:9 is out of the question due to the artificial intelligence being unexpectedly dumb, which is why there will be a 19:9 option instead. If you use an ultrawide screen, you’ll notice the black bars on either side of Diablo II: Resurrected. “We’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played,” Blizzard added.
Diablo II: Resurrected’s launch is not far, so there isn’t much time to fix the issues. The game will launch on September 23 on PlayStation 5, Xbox Series, PC (Battle.net), PlayStation 4, Xbox One, and Nintendo Switch. Vicarious Visions (who recently moved from the publisher’s Activision half to the Blizzard side) is involved in the development.