That sounds a bit steep since it’s supposed to take nine years for the three games to reach players (if the studio developing the game can stick to that plotline), but that’s the writers’ opinion behind this year’s Call of Duty.
We’re now less than a month away from the release of this year’s Activision Blizzard Call of Duty: Vanguard, and while the publisher probably doesn’t have such long-term plans, Sam Maggs, the man and his team writing the narrative for Call of Duty set in World War II, do. This topic was reported by VGC, as Maggs mentioned the Vanguard-subtitled CoD during a panel discussion at New York Comic-Con.
“We came into this process saying, ‘how do we make the iconic Call of Duty characters?’ because you don’t have that in Call Of Duty right now. You know, when you think about a game like Halo, you think of Master Chief, but when you think about Call of Duty, there are not those standout characters.
And so we came to this feeling like, ‘who could be our flagship Call of Duty characters?’ because we want to make [Call of Duty:] Vanguard 2 and Vanguard 3 because we have two more stories that we want to tell with these characters. So we are hoping that if people love them as much as we do, that we get to continue to tell the story of these people and make them sort of like figureheads for this era of Call of Duty basically,” Maggs said, seemingly forgetting that the games don’t tend to tie to each other, thus not allowing figureheads (such as Soap or Ghost, to prove him wrong) grow from the series.
Call of Duty: Vanguard will launch on November 5 on PlayStation 5, Xbox Series, PC (as a Battle.net-exclusive), PlayStation 4, and Xbox One.